--- name = "Vecs and slices" difficulty = 2 exercises = ["access.md"] --- Let's now look at some functions on [`slice`](https://doc.rust-lang.org/std/primitive.slice.html)s and [`Vec`](https://doc.rust-lang.org/std/vec/struct.Vec.html)s. Instead of manualy checking things we will follow the type system using `Option`s and `Result`s we saw earlier. ```note Slices (`[T]`) represent some memory space containing an arbitrary number of elements of type `T`. Since they don't have a size known at compilation time, we can only access them through pointers, commonly `&[T]` (references to slices). ``` ```deepening `Vec` can be seen as [owned](https://doc.rust-lang.org/book/ch04-00-understanding-ownership.html) `[T]`, it means that every function working on a `&[T]` can work on a `&Vec`. ``` ```prototype /// Add the last two numbers of the input slice. /// /// If the slice is not large enough, return `None` /// If it is, return the computed value in a `Some` pub fn add_last_two(v: &[f32]) -> Option { unimplemented!() } ``` ```example fn main() { assert_eq!(add_last_two(&[]), None); assert_eq!(add_last_two(&[10.0]), None); assert_eq!(add_last_two(&[1.0, 2.0, 3.0]), Some(5.0)); } ```